What’s with the gate?

November 24, 2009

With patch 3.3 coming soon and information being released on how Icecrown citadel will be gated in terms of progression, I thought I’d write a post about instance gating through out the history of World of Warcraft.

Within the game there has always been some way that content has been ‘limited’. Whether it be because of a long tedious attunement chain; such as the Onyxia Attunement in Vanilla WoW, or through server wide collection, such as the gates of Ahn’Qiraj or Sunwell. Blizzard has always had some way to ensure that content isn’t destroyed within the first day of it being released.

Now with Wrath of the Lich King, the new system seems to be staggered boss releases and limited attempts. This way allows casual and hardcore guilds alike to have the same amount of attempts and the same amount of bosses no matter the time that is given to the instance. Seems like a good idea right? The problem arises when rewards are given for clearing entire instances with no wipes, or even no deaths. This has caused a backlash from every facet of the WoW community, as one disconnect or wrong move can destroy a guilds chances at progression for the entire week.

Although, it seems Blizzard learnt from their mistakes in Trial of the Grand Crusader; as it has been said that there will be no loot incentive based on the number of attempts the raid has left on the bosses in Icecrown.


2 Responses to “What’s with the gate?”

  1. Tat Says:

    Gating is also a way to provided developers with more time to create more content. As they cannot steeply increase the bosses requirement unless loot of needed level can be contained, they gate progression to ensure that the content isn’t roflstomped in one night and then top guilds go “That was interesting” – back to farming.

  2. Interesting issue, I didn’t thought this would be so amazing when I read your link!!

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